Plastic Hypersea is was an interactive, site-specific work by an artist Sissel Marie Tonn commissioned by Sonic Acts and was experienced at the NDSM shipyard in Amsterdam.
Set in 2099, Plastic Hypersea was a guided, spatial and interactive experience that speculated on a possible future in immunology, merged with the topic of environmental health. As listeners explored the terrain, they were invited to imagine the environment as an extension of their immune system and to consider the many ways their bodies intertwined with microplastics in the sediments of Amsterdam's waterways. Ultimately, Plastic Hypersea asked listeners to leave behind the war metaphors that haunted immunology and to think about a more expansive sense of self.
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Produced in collaboration with musician Vincenzo Acquaria Castellana and sound and recording artist BJ Nilsen, the localized sound experience was complemented by custom boat sails and ceramic sculptures created by Sissel that acted as “membranes” encoded with material and immaterial data about the hydrophobic, industrial waste that flowed through the waters of the Netherlands.
About the artist
Sissel Marie Tonn was a Danish artist based in The Hague. Her practice focused on the shifts in perception that occurred when people became entangled in their surroundings, blurring the boundaries between body and environment. Her artistic research often resulted in interactive, sensory installations.
Plastic Hypersea was built on Echoes, an interactive GPS-enabled mobile app for audio walks. To access the work, you had to download the app from the App Store or Google Play. They then put on headphones and wandered around the area of the NDSM shipyard while following the sails and ceramic sculptures. The gradual unfolding of the work was activated while walking and exploring the environment.
Credits and references
Visuals: Robin van Dijk, Sissel Marie Tonn